Play defensively in that section and you'll be okay.Īlso, while I'm here, I want to throw in another vote for the motion (Wii-style) controls. The mines has lots of columns and work consoles and stuff you can hide behind to block enemy shots before darting out to attack back. I haven't played this game in ages and I made it to the save point only being down a single energy tank (I picked up some health on the way of course). Go slow and creep through the rooms, scan everything, use your Thermal Visor to spot the enemies on the ceiling and stuff ahead of time so you can blast them with a charged shot before they even engage, use your dash dodge while locked on. Power Troopers can be instantly taken out by Super Missiles before they even reach you.Ĭonsider picking up the Wavebuster ahead of time to completely negate the stupid invisible drone. Wave Troopers are frozen in place by charged wave beam shots. Shadow Pirates have to get up close to you and can be taken out with a single charged ice beam shot + one more shot, so you almost can't miss even though the ice beam is slow. I don't know how so many people are having such difficulty with the intro mines section, but to reiterate: Now it works! Finally I enable "Enable Mouse Panning" in Controls > Advanced and turn it down to 1% so the mouse will be locked to the Yuzu window. I had to resort to obtaining the source code, figure out how the program works, edit it, and recompile the program myself to fix these issues. Plus Yuzu has no ability to invert motion controls and MPR lacks the feature as well. Unfortunately the program has absolutely no customizability, so you're stuck with what it gives you. It works, but the sensitivity is way too high and the x axis is inverted. Luckily after tons of searching I found a obscure bare-bones program with a whopping zero documentation called Pad Motion, which seems to be the ONLY mouse-to-motion solution for cemuhook. However, that site only provides DS3, DS4, DS5, Wii, and Switch controllers as well as using your phone as motion data providers. What I came up with was that I had to use the cemuhook feature in Yuzu, which meant I had to use one of the few motion data providers listed on this site. The mouse look emulating the joystick felt nothing like a proper keyboard and mouse control, so scoured the internet for a solution. The fact that this isn't a feature in Yuzu (that I know of) is astonishing. Even games that were days away from launch aren't immune to COVID-related delays, as recently seen with Resident Evil Re:Verse, when it was only recently pushed back to 2022.My short answer is that I'm essentially emulating the gyro look using my mouse. Experts worry this will only be exacerbated by the upcoming Tokyo Olympic Games, which kick off July 23. Japan is currently experiencing a surge in COVID-19 cases, particularly of the Delta variant. On the less optimistic side, however, the QA related hold-ups are unlikely to be relieved any time soon. This is unsurprising, considering big hitters such as Metroid Dread and Breath of the Wild 2 are on the horizon.įor any irritated fans clamouring for this long-awaited remaster, Grubb did offer some words of consolation: "It’s not a sign of some bad thing happening, it’s not a sign of a lack of faith in Metroid Nintendo can afford and that’s how they’re treating it.” Related: Metroid Dread Producer Wants Fans To Look Forward To "Future Episodes"Īccording to Grubb, Nintendo is currently running a very limited QA operation, so even if this Metroid Prime remaster is ready to go, it will be stuck behind the queue for its final polish.
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